import com.polymercode.Draw; class com.polymercode.DrawMC extends MovieClip { /** * */ public function dashTo( x1:Number,y1:Number,x2:Number,y2:Number, dashLength:Number,spaceLength:Number):Void { Draw.dashTo(this, x1, y1, x2, y2, dashLength, spaceLength ); } public function arcTo( x:Number, y:Number, radius:Number, arc:Number, startAngle:Number, yRadius:Number):Void { Draw.arcTo( this, x, y, radius, arc, startAngle, yRadius ); } public function drawBurst( x:Number, y:Number, sides:Number, innerRadius:Number, outerRadius:Number, angle:Number ):Void { Draw.burst(this,x,y,sides,innerRadius, outerRadius, angle ); } public function drawGear(x:Number, y:Number, sides:Number, innerRadius:Number, outerRadius:Number, angle:Number, holeSides:Number, holeRadius:Number ):Void { Draw.gear( this, x,y,sides,innerRadius,outerRadius,angle, holsSides, holeRadius); } public function drawOval(x:Number, y:Number, radius:Number, yRadius:Number):Void { Draw.oval(this,x,y,radius,yRadius); } public function drawPolygon(x:Number, y:Number, sides:Number, radius:Number, angle:Number):Void { Draw.polygon(this, x,y,sides,radius,angle); } public function drawRoundedRectangle(x:Number, y:Number, width:Number, height:Number,cornerRadius:Number ):Void { Draw.roundedRectangle(this,x,y,width,height,cornerRadius); } public function drawStar( x:Number, y:Number,points:Number, innerRadius:Number, outerRadius:Number, angle:Number ):Void { Draw.star(this,x,y,points,innerRadius,outerRadius,angle); } public function drawWedge(x:Number, y:Number, startAngle:Number, arc:Number, radius:Number,yRadius:Number):Void { Draw.wedge(this,x,y,startAngle,arc,radius,yRadius); } }