#------------------------------------------------------------------- # A bunch of URLs to be used have to be defined #------------------------------------------------------------------- JoinLessonURL = /learning/learner.do?method=joinLesson&lessonID=%lsId% LessonEntryURL = /learning/DisplayActivity.do?lessonID=%lsId% #------------------------------------------------------------------- # Paths of the files for learner to choose from when he/she need # upload a file to finish any activity. # They could be relative or absolute path and are seperated by a semicolon #------------------------------------------------------------------- FilesToUpload = lib/js-1.6R5.jar;lib/httpunit.jar;test.properties;AllInOneBenchmark.zip;readme.txt #------------------------------------------------------------------ # Set the number of learners to be created or updated for this test # If it's not specified, 1 will be used #------------------------------------------------------------------ # NumberOfLearners = 400 #------------------------------------------------------------------ # Set the starting number in numbering the learners # If it's not specified, 1 will be used #------------------------------------------------------------------ # LearnerOffset = 101 #------------------------------------------------------------------ # Set the base name of the learners # If it's not specified, "Learner" will be used #------------------------------------------------------------------ # BaseLearnerName = Dolly #----------------------------------------------------------------------- # If you have defined 3 learners (see NumberOfLearners) you will have # user password # _Learner1 _Learner1 # _Learner2 _Learner2 # _Learner3 _Learner3 # #----------------------------------------------------------------------- #------------------------------------------------------------ # Set delays (in secounds) which are the amount of idle time between calls to the server # Delay is used to emulate the time learners spent on thinking over how to answer the questions :-( # delay = MinDelay*1000 + random.nextInt((MaxDelay-MinDelay+1)*1000) # If not specified, 0 will be used for both. #------------------------------------------------------------ MinDelay = 1 MaxDelay = 3