Index: lams_tool_eadventure/conf/language/lams/ApplicationResources_en_AU.properties =================================================================== RCS file: /usr/local/cvsroot/lams_tool_eadventure/conf/language/lams/ApplicationResources_en_AU.properties,v diff -u -r1.3.2.3 -r1.3.2.4 --- lams_tool_eadventure/conf/language/lams/ApplicationResources_en_AU.properties 2 Dec 2010 05:36:51 -0000 1.3.2.3 +++ lams_tool_eadventure/conf/language/lams/ApplicationResources_en_AU.properties 2 Dec 2010 18:44:43 -0000 1.3.2.4 @@ -6,37 +6,37 @@ #=================== labels for eadventure =================# -activity.description =eAdventure Game. + +activity.description = eAdventure Game. label.authoring.basic.resource.instructions =Instructions label.authoring.heading.instructions =Instructions label.authoring.heading.instructions.desc =Please input online and offline instructions label.authoring.basic.instruction =Instruction label.authoring.basic.resource.add.instruction =Add Instruction label.authoring.online.instruction =Online Instructions label.authoring.offline.instruction =Offline Instructions +label.authoring.heading.conditions = Conditions error.resource.item.desc.blank =Comment/Instruction can not be blank tool.display.name =eAdventure Tool -tool.description =Tool for use eAdventure videogames in the learning design. -appName =eAdventure +tool.description =Tool for use games in a sequence. errorPage.title =Error page errorPage.heading =Some error occurs when handling your request label.authoring.heading =eAdventure label.author.title =eAdventure Authoring label.authoring.heading.basic =Basic label.next.instruction =Next Instruction -label.authoring.heading.basic.desc =Basic input information for eAdventure games +label.authoring.heading.basic.desc =Basic input information for eAdventure msg.no.instruction =No instruction available. -label.authoring.heading.advance.desc =Please input advanced options for eAdventure game +label.authoring.heading.advance.desc =Please input advance options for eAdventure label.authoring.basic.title =Title label.learning.comment.or.instruction =Comment/Instruction +label.authoring.basic.add.url =Add URL label.authoring.basic.add.file =Add Single File -label.authoring.basic.resource.list.title =Resource List -label.authoring.basic.resource.file =File label.authoring.basic.resource.preview =Preview label.authoring.basic.resource.edit =Edit label.authoring.basic.resource.delete =Delete monitoring.tab.instructions =Instruction -label.authoring.advanced.reflectOnActivity =Add Notebook at end of eAdventure game with the following instructions: +label.authoring.advanced.reflectOnActivity =Add Notebook at end of eAdventure with the following instructions: label.authoring.basic.resource.title.input =Title label.authoring.basic.resource.file.input =File label.authoring.basic.resource.description.input =Description @@ -49,11 +49,16 @@ label.authoring.offline.filelist =Offline file list label.authoring.online.delete =Delete label.authoring.offline.delete =Delete +label.authoring.advance.mini.number.resources.view =Minimum number of resources to view +label.authoring.advance.allow.learner.add.urls =Allow learners to add URLs +label.authoring.advance.allow.learner.add.files =Allow learners to add Files label.authoring.cancel.button =Cancel label.description =Description: authoring.exception =There is a problem in eAdventure authoring page, the reason is {0} error.resource.item.title.blank =Title can not be blank. +error.resource.item.url.blank =URL can not be blank. error.resource.item.file.blank =File can not be blank. +error.resource.item.invalid.url =Invalid URL format. error.upload.failed =Upload file failed: {0} error.msg.upload.file.not.found =Could not find upload file {0}. error.msg.zip.file.exception =Could not handle zip file when uploading file. @@ -64,34 +69,38 @@ error.msg.default.content.not.find =Could not retrieve default content record for this tool. authoring.msg.cancel.save =Do you want to close this window without saving? label.learning.title =eAdventure Learning -label.learning.heading =eAdventure +label.learning.heading =eAdventure Resources label.learning.new.file =New file details: monitoring.tab.summary =Summary monitoring.tab.statistics =Statistic monitoring.tab.edit.activity =Edit Activity monitoring.label.group =Group +monitoring.summary.note =Note: number of learners is the number of learners who have viewed the resource. monitoring.label.type =Type monitoring.label.title =Title +monitoring.label.suggest =Suggested By monitoring.label.number.learners =Number of Learners monitoring.label.hide =Hide monitoring.label.show =Show -monitoring.label.user.report =Assessment Report monitoring.label.user.loginname =Login name +monitoring.label.user.report = Assessment Report monitoring.label.user.name =Name monitoring.label.hidden =Hidden -monitoring.no.report =Report not received +monitoring.no.report = Report not received label.monitoring.edit.activity.cancel =Cancel label.monitoring.edit.activity.update =Update label.monitoring.edit.activity.edit =Edit message.monitoring.edit.activity.not.editable =This Activity is no longer editable export.label.no.learning.object =No offline package available export.title =Export portfolio of eAdventure activity +export.init.resource =Initial Resources +errors.header = +errors.footer = error.valueReqd =Value Required error.inputFileTooLarge =Input File size is too large! error.uploading =error uploading error.title.empty =Title can not be blank message.msg.maxFileSize =Max 250K -label.open =Open label.delete =Delete label.download =Download label.view =View @@ -107,21 +116,22 @@ label.cancel =Cancel define.later.message =Please wait for the teacher to complete the contents of this activity. run.offline.message =This activity is not being done on the computer. Please see your instructor for details. +message.monitoring.summary.no.resource.for.group =No resource available for this group. button.try.again =Try again +open.in.new.window =Open URL in pop-up page.title.monitoring.view.reflection =View Notebook Entries button.edit =Edit message.no.reflection.available =No notebook available error.reflection.emtpy =Please input Notebook Entry title.reflection =Notebook Entry monitoring.user.reflection =Notebook Entry -activity.title =eadventure +activity.title =eAdventure label.authoring.save.button =Save monitoring.label.access.time =Access time label.authoring.advance.lock.on.finished =Lock when finished -label.authoring.advance.define.completed =Hide "finish button" until eAdventure "completed" var is set +label.authoring.advance.define.completed = Hide "finish button" until eAdventure "completed" var is set label.authoring.heading.advance =Advanced -error.msg.ims.package =Invalid IMS CP format. -message.step.of =Step {0} of {1} +error.msg.ims.package = Invalid game format label.up =Move Up label.down =Move down label.continue =Continue @@ -130,84 +140,87 @@ label.monitoring.heading.access =Learners list errors.maxfilesize =The uploaded file has exceeded the maximum file size limit of {0} bytes error.attachment.executable =The uploaded file is executable, please zip it before uploading. -lable.learning.minimum.view.number.less =You must view at least another {0} of the resources. label.finished =Next Activity label.finish =Finished error.msg.repository =A repository error occurred while trying to upload the file. monitoring.label.attachments =Attachments -message.activityLocked =The instructor has set this activity not to allow you to view the game after you have finished it. +message.activityLocked =The instructor has set this activity not to allow you to play the game after you have finished it. label.export.reflection =Notebook Entries -message.warnLockOnFinish =Note: After you click on Next Activity, if you come back to this activity, you will not be able to continue with the game. +message.warnLockOnFinish =Note: After you click on \u201cNext Activity\u201d, if you come back to this eAdventure Activity, you won\u2019t be able to execute the game again. monitoring.label.instructions =Instructions label.on =On label.off =Off monitor.summary.th.advancedSettings =Advanced Settings -monitor.summary.td.addNotebook =Add Notebook at end of eAdventure game +monitor.summary.td.addNotebook =Add Notebook at end of eAdventure monitor.summary.td.notebookInstructions =Notebook instructions -event.assigment.submit.subject =LAMS: A learner submitted an assigment in a eAdventure tool -event.assigment.submit.body =The learner {0} submitted an assigment in a eAdventure tool.\n\nThis message was send automatically, following tool''''s advanced settings. message.alertContentEdit =Warning: One of more learners have accessed this activity. Changing this content will result in learners getting different information. -error.planner.no.resource.save =There has to be at least one resource to save. -error.planner.file.blank =In resource {0} file can not be blank. -output.desc.learner.score =score -output.desc.learner.time.taken =time taken -output.desc.learner.user.defined =User defined: -heading.totalLearnersInGroup =Total Number of Learners in Group: -heading.totalFinishedLearnersInGroup =Number of Finished Learners: -error.condition.contains.wrong.symbol =The condition's name contains invalid symbols. -error.condition.expression.name.blank =You have to select one variable or fill with a value the second op. -error.condition.name.blank =The condition's name can not be empty. -error.condition.name.duplicated =The name already exists. -error.condition.no.expressions =There has to be at least one expression in the condition. -error.condition.not.ead.added =You have to choose a eAdventure game before create conditions. -error.condition.value.introduce.not.alpha =The string value introduced in the expression is not alphanumeric. -error.condition.var.not.eq.type =The selected variables have not the same type. -error.condition.var.same.name.vars =You can choose the same variable at both sides of the expression. -error.eadventure.not.ead.added =You have to select one valid eAdventure game (exported specifically for LAMS). -error.expression.not.selected.first.var =There is not a first variable selected. -error.expression.not.selected.operator =There is not an operator selected. -error.expression.not.selected.second.var =You choose to introduce a variable and there is not a variable selected. -label.authoring.conditions.add.condition =Add Condition -label.authoring.conditions.add.expression =Add new expression -label.authoring.conditions.can.not.add =Conditions can not be added until you upload a eAdventure game -label.authoring.conditions.change.expression.advance.edition =Change to advance expression edition -label.authoring.conditions.change.expression.simple.edition =Change to simple expression edition -label.authoring.conditions.change.introduce.value =Add value -label.authoring.conditions.change.introduce.var =Select a variable -label.authoring.conditions.condition.name =Condition Name -label.authoring.conditions.condition.nextOp =Next Operator -label.authoring.conditions.condition.number =Number -label.authoring.conditions.condition.operator =Operator -label.authoring.conditions.condition.var1 =First variable -label.authoring.conditions.condition.var2 =Second variable or value -label.authoring.conditions.empty.condition.list =There are no conditions -label.authoring.conditions.empty.expression.list =There are no expressions -label.authoring.conditions.expression.list.title =Expressions for selected condition -label.authoring.conditions.introduce.value =Introduce a value -label.authoring.conditions.list.title =Conditions -label.authoring.conditions.select.boolean.value.and =and -label.authoring.conditions.select.boolean.value.false =false -label.authoring.conditions.select.boolean.value.or =or -label.authoring.conditions.select.boolean.value.true =true -label.authoring.conditions.select.operator =-- -label.authoring.conditions.select.var =-- VARIABLE -- -label.condition.branching =Match Conditions to Game Adaptation Paths -label.condition.branching.adaptation =Adaptation Paths -label.condition.branching.condition =Conditions -label.condition.branching.mappings =Mappings -label.condition.branching.path =Game Path -label.condition.helper.expression =if {0} is {1} {2} -label.condition.helper.expression.and =and -label.condition.helper.expression.or =or -label.condition.helper.init =The selected condition will be met -label.condition.helper.integer.equals =equals to -label.condition.helper.integer.gt =greater than -label.condition.helper.integer.gte =greater than or equals to -label.condition.helper.integer.lt =less than -label.condition.helper.integer.lte =less than or equals to -label.condition.helper.integer.ne =not equal to -label.condition.helper.values =Assigning values to variables to check the condition -label.authoring.heading.conditions =Conditions +error.resource.game.title.blank = The activity name can not be empty. +error.condition.name.blank = The condition's name can not be empty. +error.condition.expression.name.blank = You have to select one variable or fill with a value the second op. +error.condition.contains.wrong.symbol = The condition's name contains invalid symbols. +error.condition.var.same.name.vars = You can choose the same variable at both sides of the expression. +error.condition.not.ead.added = You have to choose a eAdventure game before create conditions. +error.eadventure.not.ead.added = You have to select one valid eAdventure game (exported specifically for LAMS). +error.condition.var.not.eq.type = The selected variables have not the same type. +error.condition.no.expressions = There has to be at least one expression in the condition. +error.condition.name.duplicated = The name already exists. +error.condition.value.introduce.not.alpha = The string value introduced in the expression is not alphanumeric. +error.expression.not.selected.operator = There is not an operator selected. +error.expression.not.selected.second.var = You choose to introduce a variable and there is not a variable selected. +error.expression.not.selected.first.var = There is not a first variable selected. +output.desc.learner.user.defined = User defined: +heading.totalLearnersInGroup = Total Number of Learners in Group: +heading.totalFinishedLearnersInGroup= Number of Finished Learners: +label.authoring.basic.edit.game = Change Game +label.authoring.basic.add.game = Add Game +label.authoring.conditions.list.title = Conditions +label.authoring.conditions.condition.name = Condition Name +label.authoring.conditions.empty.condition.list = There are no conditions +label.authoring.conditions.add.condition = Add Condition +label.authoring.conditions.expression.list.title = Expressions for selected condition +label.authoring.conditions.condition.var1 = First variable +label.authoring.conditions.condition.operator = Operator +label.authoring.conditions.condition.var2 = Second variable or value +label.authoring.conditions.add.expression = Add new expression +label.authoring.conditions.empty.expression.list = There are no expressions +label.authoring.conditions.select.var = -- VARIABLE -- +label.authoring.conditions.select.operator = -- OPERATOR -- +label.authoring.conditions.change.introduce.value = Add value +label.authoring.conditions.change.introduce.var = Select a variable +label.authoring.conditions.introduce.value = Introduce a value +label.authoring.conditions.select.boolean.value.true = true +label.authoring.conditions.select.boolean.value.false = false +label.authoring.conditions.condition.nextOp = Next Operator +label.authoring.conditions.change.expression.advance.edition = Change to advance expression edition +label.authoring.conditions.change.expression.simple.edition = Change to simple expression edition +label.authoring.conditions.select.boolean.value.and = and +label.authoring.conditions.select.boolean.value.or = or +label.authoring.conditions.condition.number = N� +label.authoring.conditions.can.not.add = Conditions can not be added until you upload a eAdventure game +label.condition.branching = Match Conditions to Game Adaptation Paths +label.condition.branching.condition = Conditions +label.condition.branching.adaptation = Adaptation Paths +label.condition.branching.mappings = Mappings +label.condition.branching.path = Game Path +label.condition.helper.values = Assigning values to variables to check the condition +label.condition.helper.init= The selected condition will be met +label.condition.helper.expression = if {0} is {1} {2} +label.condition.helper.expression.and = and +label.condition.helper.expression.or = or +label.condition.helper.integer.equals = equals to +label.condition.helper.integer.gt = greater than +label.condition.helper.integer.gte = greater than or equals to +label.condition.helper.integer.lt = less than +label.condition.helper.integer.lte = less than or equals to +label.condition.helper.integer.ne = not equals to +label.condition.helper.check.condition = Check the condition +output.desc.learner.user.defined = User Defined +output.desc.score = Score +output.desc.game-completed = Game Completed +output.desc.game-completed.true = true +output.desc.game-completed.false = false +output.desc.total-time = Total Time +output.desc.real-time = Real Time +output.desc.tool.condition = Created Condition - #======= End labels: Exported 202 labels for en AU =====