Index: lams_tool_eadventure/conf/language/lams/ApplicationResources_en_AU.properties
===================================================================
RCS file: /usr/local/cvsroot/lams_tool_eadventure/conf/language/lams/ApplicationResources_en_AU.properties,v
diff -u -r1.3.2.3 -r1.3.2.4
--- lams_tool_eadventure/conf/language/lams/ApplicationResources_en_AU.properties 2 Dec 2010 05:36:51 -0000 1.3.2.3
+++ lams_tool_eadventure/conf/language/lams/ApplicationResources_en_AU.properties 2 Dec 2010 18:44:43 -0000 1.3.2.4
@@ -6,37 +6,37 @@
#=================== labels for eadventure =================#
-activity.description =eAdventure Game.
+
+activity.description = eAdventure Game.
label.authoring.basic.resource.instructions =Instructions
label.authoring.heading.instructions =Instructions
label.authoring.heading.instructions.desc =Please input online and offline instructions
label.authoring.basic.instruction =Instruction
label.authoring.basic.resource.add.instruction =Add Instruction
label.authoring.online.instruction =Online Instructions
label.authoring.offline.instruction =Offline Instructions
+label.authoring.heading.conditions = Conditions
error.resource.item.desc.blank =Comment/Instruction can not be blank
tool.display.name =eAdventure Tool
-tool.description =Tool for use eAdventure videogames in the learning design.
-appName =eAdventure
+tool.description =Tool for use games in a sequence.
errorPage.title =Error page
errorPage.heading =Some error occurs when handling your request
label.authoring.heading =eAdventure
label.author.title =eAdventure Authoring
label.authoring.heading.basic =Basic
label.next.instruction =Next Instruction
-label.authoring.heading.basic.desc =Basic input information for eAdventure games
+label.authoring.heading.basic.desc =Basic input information for eAdventure
msg.no.instruction =No instruction available.
-label.authoring.heading.advance.desc =Please input advanced options for eAdventure game
+label.authoring.heading.advance.desc =Please input advance options for eAdventure
label.authoring.basic.title =Title
label.learning.comment.or.instruction =Comment/Instruction
+label.authoring.basic.add.url =Add URL
label.authoring.basic.add.file =Add Single File
-label.authoring.basic.resource.list.title =Resource List
-label.authoring.basic.resource.file =File
label.authoring.basic.resource.preview =Preview
label.authoring.basic.resource.edit =Edit
label.authoring.basic.resource.delete =Delete
monitoring.tab.instructions =Instruction
-label.authoring.advanced.reflectOnActivity =Add Notebook at end of eAdventure game with the following instructions:
+label.authoring.advanced.reflectOnActivity =Add Notebook at end of eAdventure with the following instructions:
label.authoring.basic.resource.title.input =Title
label.authoring.basic.resource.file.input =File
label.authoring.basic.resource.description.input =Description
@@ -49,11 +49,16 @@
label.authoring.offline.filelist =Offline file list
label.authoring.online.delete =Delete
label.authoring.offline.delete =Delete
+label.authoring.advance.mini.number.resources.view =Minimum number of resources to view
+label.authoring.advance.allow.learner.add.urls =Allow learners to add URLs
+label.authoring.advance.allow.learner.add.files =Allow learners to add Files
label.authoring.cancel.button =Cancel
label.description =Description:
authoring.exception =There is a problem in eAdventure authoring page, the reason is {0}
error.resource.item.title.blank =Title can not be blank.
+error.resource.item.url.blank =URL can not be blank.
error.resource.item.file.blank =File can not be blank.
+error.resource.item.invalid.url =Invalid URL format.
error.upload.failed =Upload file failed: {0}
error.msg.upload.file.not.found =Could not find upload file {0}.
error.msg.zip.file.exception =Could not handle zip file when uploading file.
@@ -64,34 +69,38 @@
error.msg.default.content.not.find =Could not retrieve default content record for this tool.
authoring.msg.cancel.save =Do you want to close this window without saving?
label.learning.title =eAdventure Learning
-label.learning.heading =eAdventure
+label.learning.heading =eAdventure Resources
label.learning.new.file =New file details:
monitoring.tab.summary =Summary
monitoring.tab.statistics =Statistic
monitoring.tab.edit.activity =Edit Activity
monitoring.label.group =Group
+monitoring.summary.note =Note: number of learners is the number of learners who have viewed the resource.
monitoring.label.type =Type
monitoring.label.title =Title
+monitoring.label.suggest =Suggested By
monitoring.label.number.learners =Number of Learners
monitoring.label.hide =Hide
monitoring.label.show =Show
-monitoring.label.user.report =Assessment Report
monitoring.label.user.loginname =Login name
+monitoring.label.user.report = Assessment Report
monitoring.label.user.name =Name
monitoring.label.hidden =Hidden
-monitoring.no.report =Report not received
+monitoring.no.report = Report not received
label.monitoring.edit.activity.cancel =Cancel
label.monitoring.edit.activity.update =Update
label.monitoring.edit.activity.edit =Edit
message.monitoring.edit.activity.not.editable =This Activity is no longer editable
export.label.no.learning.object =No offline package available
export.title =Export portfolio of eAdventure activity
+export.init.resource =Initial Resources
+errors.header =
+errors.footer =
error.valueReqd =Value Required
error.inputFileTooLarge =Input File size is too large!
error.uploading =error uploading
error.title.empty =Title can not be blank
message.msg.maxFileSize =Max 250K
-label.open =Open
label.delete =Delete
label.download =Download
label.view =View
@@ -107,21 +116,22 @@
label.cancel =Cancel
define.later.message =Please wait for the teacher to complete the contents of this activity.
run.offline.message =This activity is not being done on the computer. Please see your instructor for details.
+message.monitoring.summary.no.resource.for.group =No resource available for this group.
button.try.again =Try again
+open.in.new.window =Open URL in pop-up
page.title.monitoring.view.reflection =View Notebook Entries
button.edit =Edit
message.no.reflection.available =No notebook available
error.reflection.emtpy =Please input Notebook Entry
title.reflection =Notebook Entry
monitoring.user.reflection =Notebook Entry
-activity.title =eadventure
+activity.title =eAdventure
label.authoring.save.button =Save
monitoring.label.access.time =Access time
label.authoring.advance.lock.on.finished =Lock when finished
-label.authoring.advance.define.completed =Hide "finish button" until eAdventure "completed" var is set
+label.authoring.advance.define.completed = Hide "finish button" until eAdventure "completed" var is set
label.authoring.heading.advance =Advanced
-error.msg.ims.package =Invalid IMS CP format.
-message.step.of =Step {0} of {1}
+error.msg.ims.package = Invalid game format
label.up =Move Up
label.down =Move down
label.continue =Continue
@@ -130,84 +140,87 @@
label.monitoring.heading.access =Learners list
errors.maxfilesize =The uploaded file has exceeded the maximum file size limit of {0} bytes
error.attachment.executable =The uploaded file is executable, please zip it before uploading.
-lable.learning.minimum.view.number.less =You must view at least another {0} of the resources.
label.finished =Next Activity
label.finish =Finished
error.msg.repository =A repository error occurred while trying to upload the file.
monitoring.label.attachments =Attachments
-message.activityLocked =The instructor has set this activity not to allow you to view the game after you have finished it.
+message.activityLocked =The instructor has set this activity not to allow you to play the game after you have finished it.
label.export.reflection =Notebook Entries
-message.warnLockOnFinish =Note: After you click on Next Activity, if you come back to this activity, you will not be able to continue with the game.
+message.warnLockOnFinish =Note: After you click on \u201cNext Activity\u201d, if you come back to this eAdventure Activity, you won\u2019t be able to execute the game again.
monitoring.label.instructions =Instructions
label.on =On
label.off =Off
monitor.summary.th.advancedSettings =Advanced Settings
-monitor.summary.td.addNotebook =Add Notebook at end of eAdventure game
+monitor.summary.td.addNotebook =Add Notebook at end of eAdventure
monitor.summary.td.notebookInstructions =Notebook instructions
-event.assigment.submit.subject =LAMS: A learner submitted an assigment in a eAdventure tool
-event.assigment.submit.body =The learner {0} submitted an assigment in a eAdventure tool.\n\nThis message was send automatically, following tool''''s advanced settings.
message.alertContentEdit =Warning: One of more learners have accessed this activity. Changing this content will result in learners getting different information.
-error.planner.no.resource.save =There has to be at least one resource to save.
-error.planner.file.blank =In resource {0} file can not be blank.
-output.desc.learner.score =score
-output.desc.learner.time.taken =time taken
-output.desc.learner.user.defined =User defined:
-heading.totalLearnersInGroup =Total Number of Learners in Group:
-heading.totalFinishedLearnersInGroup =Number of Finished Learners:
-error.condition.contains.wrong.symbol =The condition's name contains invalid symbols.
-error.condition.expression.name.blank =You have to select one variable or fill with a value the second op.
-error.condition.name.blank =The condition's name can not be empty.
-error.condition.name.duplicated =The name already exists.
-error.condition.no.expressions =There has to be at least one expression in the condition.
-error.condition.not.ead.added =You have to choose a eAdventure game before create conditions.
-error.condition.value.introduce.not.alpha =The string value introduced in the expression is not alphanumeric.
-error.condition.var.not.eq.type =The selected variables have not the same type.
-error.condition.var.same.name.vars =You can choose the same variable at both sides of the expression.
-error.eadventure.not.ead.added =You have to select one valid eAdventure game (exported specifically for LAMS).
-error.expression.not.selected.first.var =There is not a first variable selected.
-error.expression.not.selected.operator =There is not an operator selected.
-error.expression.not.selected.second.var =You choose to introduce a variable and there is not a variable selected.
-label.authoring.conditions.add.condition =Add Condition
-label.authoring.conditions.add.expression =Add new expression
-label.authoring.conditions.can.not.add =Conditions can not be added until you upload a eAdventure game
-label.authoring.conditions.change.expression.advance.edition =Change to advance expression edition
-label.authoring.conditions.change.expression.simple.edition =Change to simple expression edition
-label.authoring.conditions.change.introduce.value =Add value
-label.authoring.conditions.change.introduce.var =Select a variable
-label.authoring.conditions.condition.name =Condition Name
-label.authoring.conditions.condition.nextOp =Next Operator
-label.authoring.conditions.condition.number =Number
-label.authoring.conditions.condition.operator =Operator
-label.authoring.conditions.condition.var1 =First variable
-label.authoring.conditions.condition.var2 =Second variable or value
-label.authoring.conditions.empty.condition.list =There are no conditions
-label.authoring.conditions.empty.expression.list =There are no expressions
-label.authoring.conditions.expression.list.title =Expressions for selected condition
-label.authoring.conditions.introduce.value =Introduce a value
-label.authoring.conditions.list.title =Conditions
-label.authoring.conditions.select.boolean.value.and =and
-label.authoring.conditions.select.boolean.value.false =false
-label.authoring.conditions.select.boolean.value.or =or
-label.authoring.conditions.select.boolean.value.true =true
-label.authoring.conditions.select.operator =--
-label.authoring.conditions.select.var =-- VARIABLE --
-label.condition.branching =Match Conditions to Game Adaptation Paths
-label.condition.branching.adaptation =Adaptation Paths
-label.condition.branching.condition =Conditions
-label.condition.branching.mappings =Mappings
-label.condition.branching.path =Game Path
-label.condition.helper.expression =if {0} is {1} {2}
-label.condition.helper.expression.and =and
-label.condition.helper.expression.or =or
-label.condition.helper.init =The selected condition will be met
-label.condition.helper.integer.equals =equals to
-label.condition.helper.integer.gt =greater than
-label.condition.helper.integer.gte =greater than or equals to
-label.condition.helper.integer.lt =less than
-label.condition.helper.integer.lte =less than or equals to
-label.condition.helper.integer.ne =not equal to
-label.condition.helper.values =Assigning values to variables to check the condition
-label.authoring.heading.conditions =Conditions
+error.resource.game.title.blank = The activity name can not be empty.
+error.condition.name.blank = The condition's name can not be empty.
+error.condition.expression.name.blank = You have to select one variable or fill with a value the second op.
+error.condition.contains.wrong.symbol = The condition's name contains invalid symbols.
+error.condition.var.same.name.vars = You can choose the same variable at both sides of the expression.
+error.condition.not.ead.added = You have to choose a eAdventure game before create conditions.
+error.eadventure.not.ead.added = You have to select one valid eAdventure game (exported specifically for LAMS).
+error.condition.var.not.eq.type = The selected variables have not the same type.
+error.condition.no.expressions = There has to be at least one expression in the condition.
+error.condition.name.duplicated = The name already exists.
+error.condition.value.introduce.not.alpha = The string value introduced in the expression is not alphanumeric.
+error.expression.not.selected.operator = There is not an operator selected.
+error.expression.not.selected.second.var = You choose to introduce a variable and there is not a variable selected.
+error.expression.not.selected.first.var = There is not a first variable selected.
+output.desc.learner.user.defined = User defined:
+heading.totalLearnersInGroup = Total Number of Learners in Group:
+heading.totalFinishedLearnersInGroup= Number of Finished Learners:
+label.authoring.basic.edit.game = Change Game
+label.authoring.basic.add.game = Add Game
+label.authoring.conditions.list.title = Conditions
+label.authoring.conditions.condition.name = Condition Name
+label.authoring.conditions.empty.condition.list = There are no conditions
+label.authoring.conditions.add.condition = Add Condition
+label.authoring.conditions.expression.list.title = Expressions for selected condition
+label.authoring.conditions.condition.var1 = First variable
+label.authoring.conditions.condition.operator = Operator
+label.authoring.conditions.condition.var2 = Second variable or value
+label.authoring.conditions.add.expression = Add new expression
+label.authoring.conditions.empty.expression.list = There are no expressions
+label.authoring.conditions.select.var = -- VARIABLE --
+label.authoring.conditions.select.operator = -- OPERATOR --
+label.authoring.conditions.change.introduce.value = Add value
+label.authoring.conditions.change.introduce.var = Select a variable
+label.authoring.conditions.introduce.value = Introduce a value
+label.authoring.conditions.select.boolean.value.true = true
+label.authoring.conditions.select.boolean.value.false = false
+label.authoring.conditions.condition.nextOp = Next Operator
+label.authoring.conditions.change.expression.advance.edition = Change to advance expression edition
+label.authoring.conditions.change.expression.simple.edition = Change to simple expression edition
+label.authoring.conditions.select.boolean.value.and = and
+label.authoring.conditions.select.boolean.value.or = or
+label.authoring.conditions.condition.number = N�
+label.authoring.conditions.can.not.add = Conditions can not be added until you upload a eAdventure game
+label.condition.branching = Match Conditions to Game Adaptation Paths
+label.condition.branching.condition = Conditions
+label.condition.branching.adaptation = Adaptation Paths
+label.condition.branching.mappings = Mappings
+label.condition.branching.path = Game Path
+label.condition.helper.values = Assigning values to variables to check the condition
+label.condition.helper.init= The selected condition will be met
+label.condition.helper.expression = if {0} is {1} {2}
+label.condition.helper.expression.and = and
+label.condition.helper.expression.or = or
+label.condition.helper.integer.equals = equals to
+label.condition.helper.integer.gt = greater than
+label.condition.helper.integer.gte = greater than or equals to
+label.condition.helper.integer.lt = less than
+label.condition.helper.integer.lte = less than or equals to
+label.condition.helper.integer.ne = not equals to
+label.condition.helper.check.condition = Check the condition
+output.desc.learner.user.defined = User Defined
+output.desc.score = Score
+output.desc.game-completed = Game Completed
+output.desc.game-completed.true = true
+output.desc.game-completed.false = false
+output.desc.total-time = Total Time
+output.desc.real-time = Real Time
+output.desc.tool.condition = Created Condition
-
#======= End labels: Exported 202 labels for en AU =====