Index: lams_tool_eadventure/conf/language/lams/ApplicationResources.properties
===================================================================
RCS file: /usr/local/cvsroot/lams_tool_eadventure/conf/language/lams/ApplicationResources.properties,v
diff -u -r1.1.2.3 -r1.1.2.4
--- lams_tool_eadventure/conf/language/lams/ApplicationResources.properties 2 Dec 2010 05:36:50 -0000 1.1.2.3
+++ lams_tool_eadventure/conf/language/lams/ApplicationResources.properties 7 Dec 2010 02:56:56 -0000 1.1.2.4
@@ -2,7 +2,7 @@
#language code: en
#locale code: AU
- # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Wed Dec 01 23:35:28 CST 2010
+ # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Mon Dec 06 20:55:40 CST 2010
#=================== labels for eadventure =================#
@@ -208,6 +208,15 @@
label.condition.helper.integer.ne =not equal to
label.condition.helper.values =Assigning values to variables to check the condition
label.authoring.heading.conditions =Conditions
+output.desc.game-completed =Game Completed
+output.desc.game-completed.true =True
+output.desc.game-completed.false =False
+output.desc.total-time =Total time
+output.desc.real-time =Real time
+output.desc.tool.condition =Created condition
+label.condition.helper.check.condition =Check the condition
+label.authoring.basic.add.game =Add Game
+label.authoring.basic.edit.game =Change Game
-#======= End labels: Exported 202 labels for en AU =====
+#======= End labels: Exported 211 labels for en AU =====
Index: lams_tool_eadventure/conf/language/lams/ApplicationResources_el_GR.properties
===================================================================
RCS file: /usr/local/cvsroot/lams_tool_eadventure/conf/language/lams/ApplicationResources_el_GR.properties,v
diff -u -r1.1.2.3 -r1.1.2.4
--- lams_tool_eadventure/conf/language/lams/ApplicationResources_el_GR.properties 2 Dec 2010 05:36:51 -0000 1.1.2.3
+++ lams_tool_eadventure/conf/language/lams/ApplicationResources_el_GR.properties 7 Dec 2010 02:56:56 -0000 1.1.2.4
@@ -2,7 +2,7 @@
#language code: el
#locale code: GR
- # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Wed Dec 01 23:32:01 CST 2010
+ # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Mon Dec 06 20:55:35 CST 2010
#=================== labels for eadventure =================#
@@ -207,6 +207,16 @@
label.condition.helper.integer.lte =\u03bc\u03b9\u03ba\u03c1\u03cc\u03c4\u03b5\u03c1\u03bf \u03ae \u03af\u03c3\u03bf \u03bc\u03b5
label.condition.helper.integer.ne =\u03b4\u03b5\u03bd \u03b9\u03c3\u03bf\u03cd\u03c4\u03b1\u03b9 \u03bc\u03b5
label.condition.helper.values =\u0395\u03ba\u03c7\u03ce\u03c1\u03b7\u03c3\u03b7 \u03c4\u03b9\u03bc\u03ce\u03bd \u03c3\u03b5 \u03bc\u03b5\u03c4\u03b1\u03b2\u03bb\u03b7\u03c4\u03ad\u03c2 \u03b3\u03b9\u03b1 \u03b5\u03bb\u03ad\u03b3\u03c7\u03bf \u03c4\u03bf\u03c5 \u03cc\u03c1\u03bf\u03c5
+label.authoring.heading.conditions =\u038c\u03c1\u03bf\u03b9
+output.desc.game-completed =\u03a4\u03bf \u03c0\u03b1\u03b9\u03c7\u03bd\u03af\u03b4\u03b9 \u03bf\u03bb\u03bf\u03ba\u03bb\u03b7\u03c1\u03ce\u03b8\u03b7\u03ba\u03b5
+output.desc.game-completed.true =\u03a3\u03c9\u03c3\u03c4\u03cc
+output.desc.game-completed.false =\u039b\u03ac\u03b8\u03bf\u03c2
+output.desc.total-time =\u03a3\u03c5\u03bd\u03bf\u03bb\u03b9\u03ba\u03cc\u03c2 \u03c7\u03c1\u03cc\u03bd\u03bf\u03c2
+output.desc.real-time =\u03a3\u03b5 \u03c0\u03c1\u03b1\u03b3\u03bc\u03b1\u03c4\u03b9\u03ba\u03cc \u03c7\u03c1\u03cc\u03bd\u03bf
+output.desc.tool.condition =\u039f \u03cc\u03c1\u03bf\u03c2 \u03b4\u03b7\u03bc\u03b9\u03bf\u03c5\u03c1\u03b3\u03ae\u03b8\u03b7\u03ba\u03b5
+label.condition.helper.check.condition =\u0395\u03bb\u03ad\u03b3\u03be\u03c4\u03b5 \u03c4\u03bf\u03bd \u03cc\u03c1\u03bf
+label.authoring.basic.add.game =\u03a0\u03c1\u03bf\u03c3\u03b8\u03ae\u03ba\u03b7 \u03c0\u03b1\u03b9\u03c7\u03bd\u03b9\u03b4\u03b9\u03bf\u03cd
+label.authoring.basic.edit.game =\u0391\u03bb\u03bb\u03b1\u03b3\u03ae \u03c0\u03b1\u03b9\u03c7\u03bd\u03b9\u03b4\u03b9\u03bf\u03cd
-#======= End labels: Exported 201 labels for el GR =====
+#======= End labels: Exported 211 labels for el GR =====
Index: lams_tool_eadventure/conf/language/lams/ApplicationResources_en_AU.properties
===================================================================
RCS file: /usr/local/cvsroot/lams_tool_eadventure/conf/language/lams/ApplicationResources_en_AU.properties,v
diff -u -r1.3.2.4 -r1.3.2.5
--- lams_tool_eadventure/conf/language/lams/ApplicationResources_en_AU.properties 2 Dec 2010 18:44:43 -0000 1.3.2.4
+++ lams_tool_eadventure/conf/language/lams/ApplicationResources_en_AU.properties 7 Dec 2010 02:56:56 -0000 1.3.2.5
@@ -2,41 +2,41 @@
#language code: en
#locale code: AU
- # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Wed Dec 01 23:35:28 CST 2010
+ # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Mon Dec 06 20:55:40 CST 2010
#=================== labels for eadventure =================#
-
-activity.description = eAdventure Game.
+activity.description =eAdventure Game.
label.authoring.basic.resource.instructions =Instructions
label.authoring.heading.instructions =Instructions
label.authoring.heading.instructions.desc =Please input online and offline instructions
label.authoring.basic.instruction =Instruction
label.authoring.basic.resource.add.instruction =Add Instruction
label.authoring.online.instruction =Online Instructions
label.authoring.offline.instruction =Offline Instructions
-label.authoring.heading.conditions = Conditions
error.resource.item.desc.blank =Comment/Instruction can not be blank
tool.display.name =eAdventure Tool
-tool.description =Tool for use games in a sequence.
+tool.description =Tool for use eAdventure videogames in the learning design.
+appName =eAdventure
errorPage.title =Error page
errorPage.heading =Some error occurs when handling your request
label.authoring.heading =eAdventure
label.author.title =eAdventure Authoring
label.authoring.heading.basic =Basic
label.next.instruction =Next Instruction
-label.authoring.heading.basic.desc =Basic input information for eAdventure
+label.authoring.heading.basic.desc =Basic input information for eAdventure games
msg.no.instruction =No instruction available.
-label.authoring.heading.advance.desc =Please input advance options for eAdventure
+label.authoring.heading.advance.desc =Please input advanced options for eAdventure game
label.authoring.basic.title =Title
label.learning.comment.or.instruction =Comment/Instruction
-label.authoring.basic.add.url =Add URL
label.authoring.basic.add.file =Add Single File
+label.authoring.basic.resource.list.title =Resource List
+label.authoring.basic.resource.file =File
label.authoring.basic.resource.preview =Preview
label.authoring.basic.resource.edit =Edit
label.authoring.basic.resource.delete =Delete
monitoring.tab.instructions =Instruction
-label.authoring.advanced.reflectOnActivity =Add Notebook at end of eAdventure with the following instructions:
+label.authoring.advanced.reflectOnActivity =Add Notebook at end of eAdventure game with the following instructions:
label.authoring.basic.resource.title.input =Title
label.authoring.basic.resource.file.input =File
label.authoring.basic.resource.description.input =Description
@@ -49,16 +49,11 @@
label.authoring.offline.filelist =Offline file list
label.authoring.online.delete =Delete
label.authoring.offline.delete =Delete
-label.authoring.advance.mini.number.resources.view =Minimum number of resources to view
-label.authoring.advance.allow.learner.add.urls =Allow learners to add URLs
-label.authoring.advance.allow.learner.add.files =Allow learners to add Files
label.authoring.cancel.button =Cancel
label.description =Description:
authoring.exception =There is a problem in eAdventure authoring page, the reason is {0}
error.resource.item.title.blank =Title can not be blank.
-error.resource.item.url.blank =URL can not be blank.
error.resource.item.file.blank =File can not be blank.
-error.resource.item.invalid.url =Invalid URL format.
error.upload.failed =Upload file failed: {0}
error.msg.upload.file.not.found =Could not find upload file {0}.
error.msg.zip.file.exception =Could not handle zip file when uploading file.
@@ -69,38 +64,34 @@
error.msg.default.content.not.find =Could not retrieve default content record for this tool.
authoring.msg.cancel.save =Do you want to close this window without saving?
label.learning.title =eAdventure Learning
-label.learning.heading =eAdventure Resources
+label.learning.heading =eAdventure
label.learning.new.file =New file details:
monitoring.tab.summary =Summary
monitoring.tab.statistics =Statistic
monitoring.tab.edit.activity =Edit Activity
monitoring.label.group =Group
-monitoring.summary.note =Note: number of learners is the number of learners who have viewed the resource.
monitoring.label.type =Type
monitoring.label.title =Title
-monitoring.label.suggest =Suggested By
monitoring.label.number.learners =Number of Learners
monitoring.label.hide =Hide
monitoring.label.show =Show
+monitoring.label.user.report =Assessment Report
monitoring.label.user.loginname =Login name
-monitoring.label.user.report = Assessment Report
monitoring.label.user.name =Name
monitoring.label.hidden =Hidden
-monitoring.no.report = Report not received
+monitoring.no.report =Report not received
label.monitoring.edit.activity.cancel =Cancel
label.monitoring.edit.activity.update =Update
label.monitoring.edit.activity.edit =Edit
message.monitoring.edit.activity.not.editable =This Activity is no longer editable
export.label.no.learning.object =No offline package available
export.title =Export portfolio of eAdventure activity
-export.init.resource =Initial Resources
-errors.header =
-errors.footer =
error.valueReqd =Value Required
error.inputFileTooLarge =Input File size is too large!
error.uploading =error uploading
error.title.empty =Title can not be blank
message.msg.maxFileSize =Max 250K
+label.open =Open
label.delete =Delete
label.download =Download
label.view =View
@@ -116,22 +107,21 @@
label.cancel =Cancel
define.later.message =Please wait for the teacher to complete the contents of this activity.
run.offline.message =This activity is not being done on the computer. Please see your instructor for details.
-message.monitoring.summary.no.resource.for.group =No resource available for this group.
button.try.again =Try again
-open.in.new.window =Open URL in pop-up
page.title.monitoring.view.reflection =View Notebook Entries
button.edit =Edit
message.no.reflection.available =No notebook available
error.reflection.emtpy =Please input Notebook Entry
title.reflection =Notebook Entry
monitoring.user.reflection =Notebook Entry
-activity.title =eAdventure
+activity.title =eadventure
label.authoring.save.button =Save
monitoring.label.access.time =Access time
label.authoring.advance.lock.on.finished =Lock when finished
-label.authoring.advance.define.completed = Hide "finish button" until eAdventure "completed" var is set
+label.authoring.advance.define.completed =Hide "finish button" until eAdventure "completed" var is set
label.authoring.heading.advance =Advanced
-error.msg.ims.package = Invalid game format
+error.msg.ims.package =Invalid IMS CP format.
+message.step.of =Step {0} of {1}
label.up =Move Up
label.down =Move down
label.continue =Continue
@@ -140,87 +130,93 @@
label.monitoring.heading.access =Learners list
errors.maxfilesize =The uploaded file has exceeded the maximum file size limit of {0} bytes
error.attachment.executable =The uploaded file is executable, please zip it before uploading.
+lable.learning.minimum.view.number.less =You must view at least another {0} of the resources.
label.finished =Next Activity
label.finish =Finished
error.msg.repository =A repository error occurred while trying to upload the file.
monitoring.label.attachments =Attachments
-message.activityLocked =The instructor has set this activity not to allow you to play the game after you have finished it.
+message.activityLocked =The instructor has set this activity not to allow you to view the game after you have finished it.
label.export.reflection =Notebook Entries
-message.warnLockOnFinish =Note: After you click on \u201cNext Activity\u201d, if you come back to this eAdventure Activity, you won\u2019t be able to execute the game again.
+message.warnLockOnFinish =Note: After you click on Next Activity, if you come back to this activity, you will not be able to continue with the game.
monitoring.label.instructions =Instructions
label.on =On
label.off =Off
monitor.summary.th.advancedSettings =Advanced Settings
-monitor.summary.td.addNotebook =Add Notebook at end of eAdventure
+monitor.summary.td.addNotebook =Add Notebook at end of eAdventure game
monitor.summary.td.notebookInstructions =Notebook instructions
+event.assigment.submit.subject =LAMS: A learner submitted an assigment in a eAdventure tool
+event.assigment.submit.body =The learner {0} submitted an assigment in a eAdventure tool.\n\nThis message was send automatically, following tool''''s advanced settings.
message.alertContentEdit =Warning: One of more learners have accessed this activity. Changing this content will result in learners getting different information.
-error.resource.game.title.blank = The activity name can not be empty.
-error.condition.name.blank = The condition's name can not be empty.
-error.condition.expression.name.blank = You have to select one variable or fill with a value the second op.
-error.condition.contains.wrong.symbol = The condition's name contains invalid symbols.
-error.condition.var.same.name.vars = You can choose the same variable at both sides of the expression.
-error.condition.not.ead.added = You have to choose a eAdventure game before create conditions.
-error.eadventure.not.ead.added = You have to select one valid eAdventure game (exported specifically for LAMS).
-error.condition.var.not.eq.type = The selected variables have not the same type.
-error.condition.no.expressions = There has to be at least one expression in the condition.
-error.condition.name.duplicated = The name already exists.
-error.condition.value.introduce.not.alpha = The string value introduced in the expression is not alphanumeric.
-error.expression.not.selected.operator = There is not an operator selected.
-error.expression.not.selected.second.var = You choose to introduce a variable and there is not a variable selected.
-error.expression.not.selected.first.var = There is not a first variable selected.
-output.desc.learner.user.defined = User defined:
-heading.totalLearnersInGroup = Total Number of Learners in Group:
-heading.totalFinishedLearnersInGroup= Number of Finished Learners:
-label.authoring.basic.edit.game = Change Game
-label.authoring.basic.add.game = Add Game
-label.authoring.conditions.list.title = Conditions
-label.authoring.conditions.condition.name = Condition Name
-label.authoring.conditions.empty.condition.list = There are no conditions
-label.authoring.conditions.add.condition = Add Condition
-label.authoring.conditions.expression.list.title = Expressions for selected condition
-label.authoring.conditions.condition.var1 = First variable
-label.authoring.conditions.condition.operator = Operator
-label.authoring.conditions.condition.var2 = Second variable or value
-label.authoring.conditions.add.expression = Add new expression
-label.authoring.conditions.empty.expression.list = There are no expressions
-label.authoring.conditions.select.var = -- VARIABLE --
-label.authoring.conditions.select.operator = -- OPERATOR --
-label.authoring.conditions.change.introduce.value = Add value
-label.authoring.conditions.change.introduce.var = Select a variable
-label.authoring.conditions.introduce.value = Introduce a value
-label.authoring.conditions.select.boolean.value.true = true
-label.authoring.conditions.select.boolean.value.false = false
-label.authoring.conditions.condition.nextOp = Next Operator
-label.authoring.conditions.change.expression.advance.edition = Change to advance expression edition
-label.authoring.conditions.change.expression.simple.edition = Change to simple expression edition
-label.authoring.conditions.select.boolean.value.and = and
-label.authoring.conditions.select.boolean.value.or = or
-label.authoring.conditions.condition.number = N�
-label.authoring.conditions.can.not.add = Conditions can not be added until you upload a eAdventure game
-label.condition.branching = Match Conditions to Game Adaptation Paths
-label.condition.branching.condition = Conditions
-label.condition.branching.adaptation = Adaptation Paths
-label.condition.branching.mappings = Mappings
-label.condition.branching.path = Game Path
-label.condition.helper.values = Assigning values to variables to check the condition
-label.condition.helper.init= The selected condition will be met
-label.condition.helper.expression = if {0} is {1} {2}
-label.condition.helper.expression.and = and
-label.condition.helper.expression.or = or
-label.condition.helper.integer.equals = equals to
-label.condition.helper.integer.gt = greater than
-label.condition.helper.integer.gte = greater than or equals to
-label.condition.helper.integer.lt = less than
-label.condition.helper.integer.lte = less than or equals to
-label.condition.helper.integer.ne = not equals to
-label.condition.helper.check.condition = Check the condition
-output.desc.learner.user.defined = User Defined
-output.desc.score = Score
-output.desc.game-completed = Game Completed
-output.desc.game-completed.true = true
-output.desc.game-completed.false = false
-output.desc.total-time = Total Time
-output.desc.real-time = Real Time
-output.desc.tool.condition = Created Condition
+error.planner.no.resource.save =There has to be at least one resource to save.
+error.planner.file.blank =In resource {0} file can not be blank.
+output.desc.learner.score =score
+output.desc.learner.time.taken =time taken
+output.desc.learner.user.defined =User defined:
+heading.totalLearnersInGroup =Total Number of Learners in Group:
+heading.totalFinishedLearnersInGroup =Number of Finished Learners:
+error.condition.contains.wrong.symbol =The condition's name contains invalid symbols.
+error.condition.expression.name.blank =You have to select one variable or fill with a value the second op.
+error.condition.name.blank =The condition's name can not be empty.
+error.condition.name.duplicated =The name already exists.
+error.condition.no.expressions =There has to be at least one expression in the condition.
+error.condition.not.ead.added =You have to choose a eAdventure game before create conditions.
+error.condition.value.introduce.not.alpha =The string value introduced in the expression is not alphanumeric.
+error.condition.var.not.eq.type =The selected variables have not the same type.
+error.condition.var.same.name.vars =You can choose the same variable at both sides of the expression.
+error.eadventure.not.ead.added =You have to select one valid eAdventure game (exported specifically for LAMS).
+error.expression.not.selected.first.var =There is not a first variable selected.
+error.expression.not.selected.operator =There is not an operator selected.
+error.expression.not.selected.second.var =You choose to introduce a variable and there is not a variable selected.
+label.authoring.conditions.add.condition =Add Condition
+label.authoring.conditions.add.expression =Add new expression
+label.authoring.conditions.can.not.add =Conditions can not be added until you upload a eAdventure game
+label.authoring.conditions.change.expression.advance.edition =Change to advance expression edition
+label.authoring.conditions.change.expression.simple.edition =Change to simple expression edition
+label.authoring.conditions.change.introduce.value =Add value
+label.authoring.conditions.change.introduce.var =Select a variable
+label.authoring.conditions.condition.name =Condition Name
+label.authoring.conditions.condition.nextOp =Next Operator
+label.authoring.conditions.condition.number =Number
+label.authoring.conditions.condition.operator =Operator
+label.authoring.conditions.condition.var1 =First variable
+label.authoring.conditions.condition.var2 =Second variable or value
+label.authoring.conditions.empty.condition.list =There are no conditions
+label.authoring.conditions.empty.expression.list =There are no expressions
+label.authoring.conditions.expression.list.title =Expressions for selected condition
+label.authoring.conditions.introduce.value =Introduce a value
+label.authoring.conditions.list.title =Conditions
+label.authoring.conditions.select.boolean.value.and =and
+label.authoring.conditions.select.boolean.value.false =false
+label.authoring.conditions.select.boolean.value.or =or
+label.authoring.conditions.select.boolean.value.true =true
+label.authoring.conditions.select.operator =--
+label.authoring.conditions.select.var =-- VARIABLE --
+label.condition.branching =Match Conditions to Game Adaptation Paths
+label.condition.branching.adaptation =Adaptation Paths
+label.condition.branching.condition =Conditions
+label.condition.branching.mappings =Mappings
+label.condition.branching.path =Game Path
+label.condition.helper.expression =if {0} is {1} {2}
+label.condition.helper.expression.and =and
+label.condition.helper.expression.or =or
+label.condition.helper.init =The selected condition will be met
+label.condition.helper.integer.equals =equals to
+label.condition.helper.integer.gt =greater than
+label.condition.helper.integer.gte =greater than or equals to
+label.condition.helper.integer.lt =less than
+label.condition.helper.integer.lte =less than or equals to
+label.condition.helper.integer.ne =not equal to
+label.condition.helper.values =Assigning values to variables to check the condition
+label.authoring.heading.conditions =Conditions
+output.desc.game-completed =Game Completed
+output.desc.game-completed.true =True
+output.desc.game-completed.false =False
+output.desc.total-time =Total time
+output.desc.real-time =Real time
+output.desc.tool.condition =Created condition
+label.condition.helper.check.condition =Check the condition
+label.authoring.basic.add.game =Add Game
+label.authoring.basic.edit.game =Change Game
-#======= End labels: Exported 202 labels for en AU =====
+
+#======= End labels: Exported 211 labels for en AU =====
Index: lams_tool_eadventure/conf/language/lams/ApplicationResources_es_ES.properties
===================================================================
RCS file: /usr/local/cvsroot/lams_tool_eadventure/conf/language/lams/ApplicationResources_es_ES.properties,v
diff -u -r1.1.2.3 -r1.1.2.4
--- lams_tool_eadventure/conf/language/lams/ApplicationResources_es_ES.properties 2 Dec 2010 05:36:51 -0000 1.1.2.3
+++ lams_tool_eadventure/conf/language/lams/ApplicationResources_es_ES.properties 7 Dec 2010 02:56:56 -0000 1.1.2.4
@@ -2,7 +2,7 @@
#language code: es
#locale code: ES
- # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Wed Dec 01 23:35:25 CST 2010
+ # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Mon Dec 06 20:55:29 CST 2010
#=================== labels for eadventure =================#
@@ -208,6 +208,15 @@
label.condition.helper.integer.ne =no es igual a
label.condition.helper.values =Asignaci\u00f3n de valores a las variables para comprobar el condici\u00f3n
label.authoring.heading.conditions =Condiciones
+output.desc.game-completed =Juego Completo
+output.desc.game-completed.true =Si
+output.desc.game-completed.false =No
+output.desc.total-time =Tiempo total
+output.desc.real-time =Tiempo real
+output.desc.tool.condition =Condici\u00f3n creada
+label.condition.helper.check.condition =Compruebe condici\u00f3n
+label.authoring.basic.add.game =A\u00f1adir juego
+label.authoring.basic.edit.game =Modificar juego
-#======= End labels: Exported 202 labels for es ES =====
+#======= End labels: Exported 211 labels for es ES =====
Index: lams_tool_eadventure/conf/language/lams/ApplicationResources_es_MX.properties
===================================================================
RCS file: /usr/local/cvsroot/lams_tool_eadventure/conf/language/lams/ApplicationResources_es_MX.properties,v
diff -u -r1.1.2.1 -r1.1.2.2
--- lams_tool_eadventure/conf/language/lams/ApplicationResources_es_MX.properties 29 Nov 2010 03:12:29 -0000 1.1.2.1
+++ lams_tool_eadventure/conf/language/lams/ApplicationResources_es_MX.properties 7 Dec 2010 02:56:56 -0000 1.1.2.2
@@ -2,7 +2,7 @@
#language code: es
#locale code: MX
- # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Sun Nov 28 21:11:24 CST 2010
+ # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Mon Dec 06 20:55:32 CST 2010
#=================== labels for eadventure =================#
@@ -154,6 +154,69 @@
output.desc.learner.user.defined =Definido por el usuario:
heading.totalLearnersInGroup =N\u00famero total de estudiantes en el grupo:
heading.totalFinishedLearnersInGroup =N\u00famero de estudiantes que han finalizado:
+error.condition.contains.wrong.symbol =El nombre de la condici\u00f3n contiene s\u00edmbolos no v\u00e1lidos.
+error.condition.expression.name.blank =Tienes que seleccionar una variable o rellenar con un valor la segunda op.
+error.condition.name.blank =El nombre de la condici\u00f3n no puede quedar vac\u00edo.
+error.condition.name.duplicated =El nombre ya existe.
+error.condition.no.expressions =Tiene que haber por lo menos una expresi\u00f3n en la condici\u00f3n.
+error.condition.not.ead.added =Tienes que elegir un juego eAdventure antes de crear las condiciones.
+error.condition.value.introduce.not.alpha =El valor de la cadena introducida en la expresi\u00f3n no es alfanum\u00e9rico.
+error.condition.var.not.eq.type =Las variables seleccionadas no son del mismo tipo.
+error.condition.var.same.name.vars =Usted puede elegir la misma variable en ambos lados de la expresi\u00f3n.
+error.eadventure.not.ead.added =Usted tiene que seleccionar un juego eAdventure v\u00e1lido (exportadas espec\u00edficamente para LAMS).
+error.expression.not.selected.first.var =No hay una primera variable seleccionada.
+error.expression.not.selected.operator =No hay un operador seleccionado.
+error.expression.not.selected.second.var =Usted eligi\u00f3 introducir una variable y no hay una variable seleccionada.
+label.authoring.conditions.add.condition =Agregar condici\u00f3n
+label.authoring.conditions.add.expression =A\u00f1adir nueva expresi\u00f3n
+label.authoring.conditions.can.not.add =No se pueden a\u00f1adir las condiciones hasta que cargue un juego eAdventure
+label.authoring.conditions.change.expression.advance.edition =Cambiar a edici\u00f3n avanzada de expresi\u00f3n
+label.authoring.conditions.change.expression.simple.edition =Cambiar a edici\u00f3n simple de expresi\u00f3n
+label.authoring.conditions.change.introduce.value =Agregar valor
+label.authoring.conditions.change.introduce.var =Seleccione una variable
+label.authoring.conditions.condition.name =Nombre de Condici\u00f3n
+label.authoring.conditions.condition.nextOp =Siguiente Operador
+label.authoring.conditions.condition.number =N\u00famero
+label.authoring.conditions.condition.operator =Operador
+label.authoring.conditions.condition.var1 =Primera variable
+label.authoring.conditions.condition.var2 =Segunda variable o valor
+label.authoring.conditions.empty.condition.list =No hay condiciones
+label.authoring.conditions.empty.expression.list =No hay expresiones
+label.authoring.conditions.expression.list.title =Las expresiones para la condici\u00f3n seleccionada
+label.authoring.conditions.introduce.value =Introducir un valor
+label.authoring.conditions.list.title =Condiciones
+label.authoring.conditions.select.boolean.value.and =y
+label.authoring.conditions.select.boolean.value.false =falso
+label.authoring.conditions.select.boolean.value.or =o
+label.authoring.conditions.select.boolean.value.true =verdadero
+label.authoring.conditions.select.operator =--
+label.authoring.conditions.select.var =-- VARIABLE --
+label.condition.branching =Adaptar condiciones a las trayectorias de adaptaci\u00f3n del juego
+label.condition.branching.adaptation =Trayectorias de Adaptaci\u00f3n
+label.condition.branching.condition =Condiciones
+label.condition.branching.mappings =Mapeos
+label.condition.branching.path =Trayectoria de Juego
+label.condition.helper.expression =si {0} es {1} {2}
+label.condition.helper.expression.and =y
+label.condition.helper.expression.or =o
+label.condition.helper.init =La condici\u00f3n seleccionada ser\u00e1 satisfecha
+label.condition.helper.integer.equals =igual a
+label.condition.helper.integer.gt =mayor que
+label.condition.helper.integer.gte =mayor que o igual a
+label.condition.helper.integer.lt =menor que
+label.condition.helper.integer.lte =menor que o igual a
+label.condition.helper.integer.ne =diferente de
+label.condition.helper.values =Asignando valores a las variables para comprobar la condici\u00f3n
+label.authoring.heading.conditions =Condiciones
+output.desc.game-completed =Juego Completado
+output.desc.game-completed.true =Verdadero
+output.desc.game-completed.false =Falso
+output.desc.total-time =Tiempo total
+output.desc.real-time =Tiempo real
+output.desc.tool.condition =Condici\u00f3n creada
+label.condition.helper.check.condition =Verificar la condici\u00f3n
+label.authoring.basic.add.game =A\u00f1adir juego
+label.authoring.basic.edit.game =Cambiar juego
-#======= End labels: Exported 148 labels for es MX =====
+#======= End labels: Exported 211 labels for es MX =====
Index: lams_tool_eadventure/conf/language/lams/ApplicationResources_no_NO.properties
===================================================================
RCS file: /usr/local/cvsroot/lams_tool_eadventure/conf/language/lams/ApplicationResources_no_NO.properties,v
diff -u -r1.1.2.1 -r1.1.2.2
--- lams_tool_eadventure/conf/language/lams/ApplicationResources_no_NO.properties 30 Nov 2010 21:07:19 -0000 1.1.2.1
+++ lams_tool_eadventure/conf/language/lams/ApplicationResources_no_NO.properties 7 Dec 2010 02:56:56 -0000 1.1.2.2
@@ -2,7 +2,7 @@
#language code: no
#locale code: NO
- # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Tue Nov 30 15:04:06 CST 2010
+ # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Mon Dec 06 20:55:24 CST 2010
#=================== labels for eadventure =================#
@@ -154,6 +154,69 @@
output.desc.learner.user.defined =bruker definert:
heading.totalLearnersInGroup =Antall studenter i gruppen:
heading.totalFinishedLearnersInGroup =Antall ferdige studenter:
+error.condition.contains.wrong.symbol =Betingelsens navn inneholder ugyldige symboler
+error.condition.expression.name.blank =Du m\u00e5 velge en variabel eller fylle en verdi i den andre opsjonen.
+error.condition.name.blank =Betingelsens navn kan ikke v\u00e6re tomt.
+error.condition.name.duplicated =Navnet eksisterer allerede
+error.condition.no.expressions =Det m\u00e5 minst v\u00e6re ett uttrykk i betingelsen.
+error.condition.not.ead.added =Du m\u00e5 velge eAdventure spill f\u00f8r du spesifiserer betingelsene.
+error.condition.value.introduce.not.alpha =Verdien av strengen i uttrykket er ikke alfanumerisk.
+error.condition.var.not.eq.type =De valgte variable er ikke av samme type
+error.condition.var.same.name.vars =Du kan velde de samme variable p\u00e5 hver side av uttrykket.
+error.eadventure.not.ead.added =Du m\u00e5 velge et gyldig eAdventure spill (som er eksportert spesielt for LAMS).
+error.expression.not.selected.first.var =Den f\u00f8rste variable er ikke definert.
+error.expression.not.selected.operator =Det er ikke valgt en operand.
+error.expression.not.selected.second.var =Du har valgt \u00e5 introdusere en variable, men du har ikke valgt noen.
+label.authoring.conditions.add.condition =Legg til betingelse
+label.authoring.conditions.add.expression =Legg til en ny betingelse
+label.authoring.conditions.can.not.add =En betingelse kan ikke bli lagt til f\u00f8r du har lastet opp eAdventure spillet
+label.authoring.conditions.change.expression.advance.edition =Bytt til avansert redigering av uttrykk
+label.authoring.conditions.change.expression.simple.edition =Bytt til enkel redigering av uttrykk
+label.authoring.conditions.change.introduce.value =Legg til en verdi
+label.authoring.conditions.change.introduce.var =Velg variabel
+label.authoring.conditions.condition.name =Betingelsens navn
+label.authoring.conditions.condition.nextOp =Neste operand
+label.authoring.conditions.condition.number =Tall
+label.authoring.conditions.condition.operator =Operand
+label.authoring.conditions.condition.var1 =F\u00f8rste variable
+label.authoring.conditions.condition.var2 =Variable nummer to eller verdi
+label.authoring.conditions.empty.condition.list =Det er ingen betingelser
+label.authoring.conditions.empty.expression.list =Det ver ingen uttrykk
+label.authoring.conditions.expression.list.title =Uttrykk for den valgte betingelsen
+label.authoring.conditions.introduce.value =Inkluder en verdi
+label.authoring.conditions.list.title =Betingelse
+label.authoring.conditions.select.boolean.value.and =og
+label.authoring.conditions.select.boolean.value.false =galt
+label.authoring.conditions.select.boolean.value.or =eller
+label.authoring.conditions.select.boolean.value.true =riktig
+label.authoring.conditions.select.operator =--
+label.authoring.conditions.select.var =-- variabel--
+label.condition.branching =Tilordn betingelsene til spillets tilpasnings profil
+label.condition.branching.adaptation =Tilpasning profil
+label.condition.branching.condition =Betingelse
+label.condition.branching.mappings =Tilordninger
+label.condition.branching.path =Spill profil
+label.condition.helper.expression =hvis {0} er {1}{2}
+label.condition.helper.expression.and =og
+label.condition.helper.expression.or =eller
+label.condition.helper.init =Den valgte betingelsen vil bli oppfyllt
+label.condition.helper.integer.equals =lik
+label.condition.helper.integer.gt =st\u00f8rre enn
+label.condition.helper.integer.gte =st\u00f8rre eller lik enn
+label.condition.helper.integer.lt =mindre enn
+label.condition.helper.integer.lte =mindre eller lik enn
+label.condition.helper.integer.ne =ikke lik til
+label.condition.helper.values =Tilordn verdier til de variable for \u00e5 kontrollere betingelsen
+label.authoring.heading.conditions =Betingelse
+output.desc.game-completed =Spillet er ferdig
+output.desc.game-completed.true =Riktig
+output.desc.game-completed.false =Feil
+output.desc.total-time =Samlet tid
+output.desc.real-time =Virkelig tid
+output.desc.tool.condition =Lag betingelse
+label.condition.helper.check.condition =Kontroller betingelsen
+label.authoring.basic.add.game =Legg til spill
+label.authoring.basic.edit.game =Endre spill
-#======= End labels: Exported 148 labels for no NO =====
+#======= End labels: Exported 211 labels for no NO =====