Index: lams_tool_eadventure/conf/language/lams/ApplicationResources.properties =================================================================== RCS file: /usr/local/cvsroot/lams_tool_eadventure/conf/language/lams/ApplicationResources.properties,v diff -u -r1.1.2.3 -r1.1.2.4 --- lams_tool_eadventure/conf/language/lams/ApplicationResources.properties 2 Dec 2010 05:36:50 -0000 1.1.2.3 +++ lams_tool_eadventure/conf/language/lams/ApplicationResources.properties 7 Dec 2010 02:56:56 -0000 1.1.2.4 @@ -2,7 +2,7 @@ #language code: en #locale code: AU - # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Wed Dec 01 23:35:28 CST 2010 + # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Mon Dec 06 20:55:40 CST 2010 #=================== labels for eadventure =================# @@ -208,6 +208,15 @@ label.condition.helper.integer.ne =not equal to label.condition.helper.values =Assigning values to variables to check the condition label.authoring.heading.conditions =Conditions +output.desc.game-completed =Game Completed +output.desc.game-completed.true =True +output.desc.game-completed.false =False +output.desc.total-time =Total time +output.desc.real-time =Real time +output.desc.tool.condition =Created condition +label.condition.helper.check.condition =Check the condition +label.authoring.basic.add.game =Add Game +label.authoring.basic.edit.game =Change Game -#======= End labels: Exported 202 labels for en AU ===== +#======= End labels: Exported 211 labels for en AU ===== Index: lams_tool_eadventure/conf/language/lams/ApplicationResources_el_GR.properties =================================================================== RCS file: /usr/local/cvsroot/lams_tool_eadventure/conf/language/lams/ApplicationResources_el_GR.properties,v diff -u -r1.1.2.3 -r1.1.2.4 --- lams_tool_eadventure/conf/language/lams/ApplicationResources_el_GR.properties 2 Dec 2010 05:36:51 -0000 1.1.2.3 +++ lams_tool_eadventure/conf/language/lams/ApplicationResources_el_GR.properties 7 Dec 2010 02:56:56 -0000 1.1.2.4 @@ -2,7 +2,7 @@ #language code: el #locale code: GR - # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Wed Dec 01 23:32:01 CST 2010 + # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Mon Dec 06 20:55:35 CST 2010 #=================== labels for eadventure =================# @@ -207,6 +207,16 @@ label.condition.helper.integer.lte =\u03bc\u03b9\u03ba\u03c1\u03cc\u03c4\u03b5\u03c1\u03bf \u03ae \u03af\u03c3\u03bf \u03bc\u03b5 label.condition.helper.integer.ne =\u03b4\u03b5\u03bd \u03b9\u03c3\u03bf\u03cd\u03c4\u03b1\u03b9 \u03bc\u03b5 label.condition.helper.values =\u0395\u03ba\u03c7\u03ce\u03c1\u03b7\u03c3\u03b7 \u03c4\u03b9\u03bc\u03ce\u03bd \u03c3\u03b5 \u03bc\u03b5\u03c4\u03b1\u03b2\u03bb\u03b7\u03c4\u03ad\u03c2 \u03b3\u03b9\u03b1 \u03b5\u03bb\u03ad\u03b3\u03c7\u03bf \u03c4\u03bf\u03c5 \u03cc\u03c1\u03bf\u03c5 +label.authoring.heading.conditions =\u038c\u03c1\u03bf\u03b9 +output.desc.game-completed =\u03a4\u03bf \u03c0\u03b1\u03b9\u03c7\u03bd\u03af\u03b4\u03b9 \u03bf\u03bb\u03bf\u03ba\u03bb\u03b7\u03c1\u03ce\u03b8\u03b7\u03ba\u03b5 +output.desc.game-completed.true =\u03a3\u03c9\u03c3\u03c4\u03cc +output.desc.game-completed.false =\u039b\u03ac\u03b8\u03bf\u03c2 +output.desc.total-time =\u03a3\u03c5\u03bd\u03bf\u03bb\u03b9\u03ba\u03cc\u03c2 \u03c7\u03c1\u03cc\u03bd\u03bf\u03c2 +output.desc.real-time =\u03a3\u03b5 \u03c0\u03c1\u03b1\u03b3\u03bc\u03b1\u03c4\u03b9\u03ba\u03cc \u03c7\u03c1\u03cc\u03bd\u03bf +output.desc.tool.condition =\u039f \u03cc\u03c1\u03bf\u03c2 \u03b4\u03b7\u03bc\u03b9\u03bf\u03c5\u03c1\u03b3\u03ae\u03b8\u03b7\u03ba\u03b5 +label.condition.helper.check.condition =\u0395\u03bb\u03ad\u03b3\u03be\u03c4\u03b5 \u03c4\u03bf\u03bd \u03cc\u03c1\u03bf +label.authoring.basic.add.game =\u03a0\u03c1\u03bf\u03c3\u03b8\u03ae\u03ba\u03b7 \u03c0\u03b1\u03b9\u03c7\u03bd\u03b9\u03b4\u03b9\u03bf\u03cd +label.authoring.basic.edit.game =\u0391\u03bb\u03bb\u03b1\u03b3\u03ae \u03c0\u03b1\u03b9\u03c7\u03bd\u03b9\u03b4\u03b9\u03bf\u03cd -#======= End labels: Exported 201 labels for el GR ===== +#======= End labels: Exported 211 labels for el GR ===== Index: lams_tool_eadventure/conf/language/lams/ApplicationResources_en_AU.properties =================================================================== RCS file: /usr/local/cvsroot/lams_tool_eadventure/conf/language/lams/ApplicationResources_en_AU.properties,v diff -u -r1.3.2.4 -r1.3.2.5 --- lams_tool_eadventure/conf/language/lams/ApplicationResources_en_AU.properties 2 Dec 2010 18:44:43 -0000 1.3.2.4 +++ lams_tool_eadventure/conf/language/lams/ApplicationResources_en_AU.properties 7 Dec 2010 02:56:56 -0000 1.3.2.5 @@ -2,41 +2,41 @@ #language code: en #locale code: AU - # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Wed Dec 01 23:35:28 CST 2010 + # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Mon Dec 06 20:55:40 CST 2010 #=================== labels for eadventure =================# - -activity.description = eAdventure Game. +activity.description =eAdventure Game. label.authoring.basic.resource.instructions =Instructions label.authoring.heading.instructions =Instructions label.authoring.heading.instructions.desc =Please input online and offline instructions label.authoring.basic.instruction =Instruction label.authoring.basic.resource.add.instruction =Add Instruction label.authoring.online.instruction =Online Instructions label.authoring.offline.instruction =Offline Instructions -label.authoring.heading.conditions = Conditions error.resource.item.desc.blank =Comment/Instruction can not be blank tool.display.name =eAdventure Tool -tool.description =Tool for use games in a sequence. +tool.description =Tool for use eAdventure videogames in the learning design. +appName =eAdventure errorPage.title =Error page errorPage.heading =Some error occurs when handling your request label.authoring.heading =eAdventure label.author.title =eAdventure Authoring label.authoring.heading.basic =Basic label.next.instruction =Next Instruction -label.authoring.heading.basic.desc =Basic input information for eAdventure +label.authoring.heading.basic.desc =Basic input information for eAdventure games msg.no.instruction =No instruction available. -label.authoring.heading.advance.desc =Please input advance options for eAdventure +label.authoring.heading.advance.desc =Please input advanced options for eAdventure game label.authoring.basic.title =Title label.learning.comment.or.instruction =Comment/Instruction -label.authoring.basic.add.url =Add URL label.authoring.basic.add.file =Add Single File +label.authoring.basic.resource.list.title =Resource List +label.authoring.basic.resource.file =File label.authoring.basic.resource.preview =Preview label.authoring.basic.resource.edit =Edit label.authoring.basic.resource.delete =Delete monitoring.tab.instructions =Instruction -label.authoring.advanced.reflectOnActivity =Add Notebook at end of eAdventure with the following instructions: +label.authoring.advanced.reflectOnActivity =Add Notebook at end of eAdventure game with the following instructions: label.authoring.basic.resource.title.input =Title label.authoring.basic.resource.file.input =File label.authoring.basic.resource.description.input =Description @@ -49,16 +49,11 @@ label.authoring.offline.filelist =Offline file list label.authoring.online.delete =Delete label.authoring.offline.delete =Delete -label.authoring.advance.mini.number.resources.view =Minimum number of resources to view -label.authoring.advance.allow.learner.add.urls =Allow learners to add URLs -label.authoring.advance.allow.learner.add.files =Allow learners to add Files label.authoring.cancel.button =Cancel label.description =Description: authoring.exception =There is a problem in eAdventure authoring page, the reason is {0} error.resource.item.title.blank =Title can not be blank. -error.resource.item.url.blank =URL can not be blank. error.resource.item.file.blank =File can not be blank. -error.resource.item.invalid.url =Invalid URL format. error.upload.failed =Upload file failed: {0} error.msg.upload.file.not.found =Could not find upload file {0}. error.msg.zip.file.exception =Could not handle zip file when uploading file. @@ -69,38 +64,34 @@ error.msg.default.content.not.find =Could not retrieve default content record for this tool. authoring.msg.cancel.save =Do you want to close this window without saving? label.learning.title =eAdventure Learning -label.learning.heading =eAdventure Resources +label.learning.heading =eAdventure label.learning.new.file =New file details: monitoring.tab.summary =Summary monitoring.tab.statistics =Statistic monitoring.tab.edit.activity =Edit Activity monitoring.label.group =Group -monitoring.summary.note =Note: number of learners is the number of learners who have viewed the resource. monitoring.label.type =Type monitoring.label.title =Title -monitoring.label.suggest =Suggested By monitoring.label.number.learners =Number of Learners monitoring.label.hide =Hide monitoring.label.show =Show +monitoring.label.user.report =Assessment Report monitoring.label.user.loginname =Login name -monitoring.label.user.report = Assessment Report monitoring.label.user.name =Name monitoring.label.hidden =Hidden -monitoring.no.report = Report not received +monitoring.no.report =Report not received label.monitoring.edit.activity.cancel =Cancel label.monitoring.edit.activity.update =Update label.monitoring.edit.activity.edit =Edit message.monitoring.edit.activity.not.editable =This Activity is no longer editable export.label.no.learning.object =No offline package available export.title =Export portfolio of eAdventure activity -export.init.resource =Initial Resources -errors.header = -errors.footer = error.valueReqd =Value Required error.inputFileTooLarge =Input File size is too large! error.uploading =error uploading error.title.empty =Title can not be blank message.msg.maxFileSize =Max 250K +label.open =Open label.delete =Delete label.download =Download label.view =View @@ -116,22 +107,21 @@ label.cancel =Cancel define.later.message =Please wait for the teacher to complete the contents of this activity. run.offline.message =This activity is not being done on the computer. Please see your instructor for details. -message.monitoring.summary.no.resource.for.group =No resource available for this group. button.try.again =Try again -open.in.new.window =Open URL in pop-up page.title.monitoring.view.reflection =View Notebook Entries button.edit =Edit message.no.reflection.available =No notebook available error.reflection.emtpy =Please input Notebook Entry title.reflection =Notebook Entry monitoring.user.reflection =Notebook Entry -activity.title =eAdventure +activity.title =eadventure label.authoring.save.button =Save monitoring.label.access.time =Access time label.authoring.advance.lock.on.finished =Lock when finished -label.authoring.advance.define.completed = Hide "finish button" until eAdventure "completed" var is set +label.authoring.advance.define.completed =Hide "finish button" until eAdventure "completed" var is set label.authoring.heading.advance =Advanced -error.msg.ims.package = Invalid game format +error.msg.ims.package =Invalid IMS CP format. +message.step.of =Step {0} of {1} label.up =Move Up label.down =Move down label.continue =Continue @@ -140,87 +130,93 @@ label.monitoring.heading.access =Learners list errors.maxfilesize =The uploaded file has exceeded the maximum file size limit of {0} bytes error.attachment.executable =The uploaded file is executable, please zip it before uploading. +lable.learning.minimum.view.number.less =You must view at least another {0} of the resources. label.finished =Next Activity label.finish =Finished error.msg.repository =A repository error occurred while trying to upload the file. monitoring.label.attachments =Attachments -message.activityLocked =The instructor has set this activity not to allow you to play the game after you have finished it. +message.activityLocked =The instructor has set this activity not to allow you to view the game after you have finished it. label.export.reflection =Notebook Entries -message.warnLockOnFinish =Note: After you click on \u201cNext Activity\u201d, if you come back to this eAdventure Activity, you won\u2019t be able to execute the game again. +message.warnLockOnFinish =Note: After you click on Next Activity, if you come back to this activity, you will not be able to continue with the game. monitoring.label.instructions =Instructions label.on =On label.off =Off monitor.summary.th.advancedSettings =Advanced Settings -monitor.summary.td.addNotebook =Add Notebook at end of eAdventure +monitor.summary.td.addNotebook =Add Notebook at end of eAdventure game monitor.summary.td.notebookInstructions =Notebook instructions +event.assigment.submit.subject =LAMS: A learner submitted an assigment in a eAdventure tool +event.assigment.submit.body =The learner {0} submitted an assigment in a eAdventure tool.\n\nThis message was send automatically, following tool''''s advanced settings. message.alertContentEdit =Warning: One of more learners have accessed this activity. Changing this content will result in learners getting different information. -error.resource.game.title.blank = The activity name can not be empty. -error.condition.name.blank = The condition's name can not be empty. -error.condition.expression.name.blank = You have to select one variable or fill with a value the second op. -error.condition.contains.wrong.symbol = The condition's name contains invalid symbols. -error.condition.var.same.name.vars = You can choose the same variable at both sides of the expression. -error.condition.not.ead.added = You have to choose a eAdventure game before create conditions. -error.eadventure.not.ead.added = You have to select one valid eAdventure game (exported specifically for LAMS). -error.condition.var.not.eq.type = The selected variables have not the same type. -error.condition.no.expressions = There has to be at least one expression in the condition. -error.condition.name.duplicated = The name already exists. -error.condition.value.introduce.not.alpha = The string value introduced in the expression is not alphanumeric. -error.expression.not.selected.operator = There is not an operator selected. -error.expression.not.selected.second.var = You choose to introduce a variable and there is not a variable selected. -error.expression.not.selected.first.var = There is not a first variable selected. -output.desc.learner.user.defined = User defined: -heading.totalLearnersInGroup = Total Number of Learners in Group: -heading.totalFinishedLearnersInGroup= Number of Finished Learners: -label.authoring.basic.edit.game = Change Game -label.authoring.basic.add.game = Add Game -label.authoring.conditions.list.title = Conditions -label.authoring.conditions.condition.name = Condition Name -label.authoring.conditions.empty.condition.list = There are no conditions -label.authoring.conditions.add.condition = Add Condition -label.authoring.conditions.expression.list.title = Expressions for selected condition -label.authoring.conditions.condition.var1 = First variable -label.authoring.conditions.condition.operator = Operator -label.authoring.conditions.condition.var2 = Second variable or value -label.authoring.conditions.add.expression = Add new expression -label.authoring.conditions.empty.expression.list = There are no expressions -label.authoring.conditions.select.var = -- VARIABLE -- -label.authoring.conditions.select.operator = -- OPERATOR -- -label.authoring.conditions.change.introduce.value = Add value -label.authoring.conditions.change.introduce.var = Select a variable -label.authoring.conditions.introduce.value = Introduce a value -label.authoring.conditions.select.boolean.value.true = true -label.authoring.conditions.select.boolean.value.false = false -label.authoring.conditions.condition.nextOp = Next Operator -label.authoring.conditions.change.expression.advance.edition = Change to advance expression edition -label.authoring.conditions.change.expression.simple.edition = Change to simple expression edition -label.authoring.conditions.select.boolean.value.and = and -label.authoring.conditions.select.boolean.value.or = or -label.authoring.conditions.condition.number = N� -label.authoring.conditions.can.not.add = Conditions can not be added until you upload a eAdventure game -label.condition.branching = Match Conditions to Game Adaptation Paths -label.condition.branching.condition = Conditions -label.condition.branching.adaptation = Adaptation Paths -label.condition.branching.mappings = Mappings -label.condition.branching.path = Game Path -label.condition.helper.values = Assigning values to variables to check the condition -label.condition.helper.init= The selected condition will be met -label.condition.helper.expression = if {0} is {1} {2} -label.condition.helper.expression.and = and -label.condition.helper.expression.or = or -label.condition.helper.integer.equals = equals to -label.condition.helper.integer.gt = greater than -label.condition.helper.integer.gte = greater than or equals to -label.condition.helper.integer.lt = less than -label.condition.helper.integer.lte = less than or equals to -label.condition.helper.integer.ne = not equals to -label.condition.helper.check.condition = Check the condition -output.desc.learner.user.defined = User Defined -output.desc.score = Score -output.desc.game-completed = Game Completed -output.desc.game-completed.true = true -output.desc.game-completed.false = false -output.desc.total-time = Total Time -output.desc.real-time = Real Time -output.desc.tool.condition = Created Condition +error.planner.no.resource.save =There has to be at least one resource to save. +error.planner.file.blank =In resource {0} file can not be blank. +output.desc.learner.score =score +output.desc.learner.time.taken =time taken +output.desc.learner.user.defined =User defined: +heading.totalLearnersInGroup =Total Number of Learners in Group: +heading.totalFinishedLearnersInGroup =Number of Finished Learners: +error.condition.contains.wrong.symbol =The condition's name contains invalid symbols. +error.condition.expression.name.blank =You have to select one variable or fill with a value the second op. +error.condition.name.blank =The condition's name can not be empty. +error.condition.name.duplicated =The name already exists. +error.condition.no.expressions =There has to be at least one expression in the condition. +error.condition.not.ead.added =You have to choose a eAdventure game before create conditions. +error.condition.value.introduce.not.alpha =The string value introduced in the expression is not alphanumeric. +error.condition.var.not.eq.type =The selected variables have not the same type. +error.condition.var.same.name.vars =You can choose the same variable at both sides of the expression. +error.eadventure.not.ead.added =You have to select one valid eAdventure game (exported specifically for LAMS). +error.expression.not.selected.first.var =There is not a first variable selected. +error.expression.not.selected.operator =There is not an operator selected. +error.expression.not.selected.second.var =You choose to introduce a variable and there is not a variable selected. +label.authoring.conditions.add.condition =Add Condition +label.authoring.conditions.add.expression =Add new expression +label.authoring.conditions.can.not.add =Conditions can not be added until you upload a eAdventure game +label.authoring.conditions.change.expression.advance.edition =Change to advance expression edition +label.authoring.conditions.change.expression.simple.edition =Change to simple expression edition +label.authoring.conditions.change.introduce.value =Add value +label.authoring.conditions.change.introduce.var =Select a variable +label.authoring.conditions.condition.name =Condition Name +label.authoring.conditions.condition.nextOp =Next Operator +label.authoring.conditions.condition.number =Number +label.authoring.conditions.condition.operator =Operator +label.authoring.conditions.condition.var1 =First variable +label.authoring.conditions.condition.var2 =Second variable or value +label.authoring.conditions.empty.condition.list =There are no conditions +label.authoring.conditions.empty.expression.list =There are no expressions +label.authoring.conditions.expression.list.title =Expressions for selected condition +label.authoring.conditions.introduce.value =Introduce a value +label.authoring.conditions.list.title =Conditions +label.authoring.conditions.select.boolean.value.and =and +label.authoring.conditions.select.boolean.value.false =false +label.authoring.conditions.select.boolean.value.or =or +label.authoring.conditions.select.boolean.value.true =true +label.authoring.conditions.select.operator =-- +label.authoring.conditions.select.var =-- VARIABLE -- +label.condition.branching =Match Conditions to Game Adaptation Paths +label.condition.branching.adaptation =Adaptation Paths +label.condition.branching.condition =Conditions +label.condition.branching.mappings =Mappings +label.condition.branching.path =Game Path +label.condition.helper.expression =if {0} is {1} {2} +label.condition.helper.expression.and =and +label.condition.helper.expression.or =or +label.condition.helper.init =The selected condition will be met +label.condition.helper.integer.equals =equals to +label.condition.helper.integer.gt =greater than +label.condition.helper.integer.gte =greater than or equals to +label.condition.helper.integer.lt =less than +label.condition.helper.integer.lte =less than or equals to +label.condition.helper.integer.ne =not equal to +label.condition.helper.values =Assigning values to variables to check the condition +label.authoring.heading.conditions =Conditions +output.desc.game-completed =Game Completed +output.desc.game-completed.true =True +output.desc.game-completed.false =False +output.desc.total-time =Total time +output.desc.real-time =Real time +output.desc.tool.condition =Created condition +label.condition.helper.check.condition =Check the condition +label.authoring.basic.add.game =Add Game +label.authoring.basic.edit.game =Change Game -#======= End labels: Exported 202 labels for en AU ===== + +#======= End labels: Exported 211 labels for en AU ===== Index: lams_tool_eadventure/conf/language/lams/ApplicationResources_es_ES.properties =================================================================== RCS file: /usr/local/cvsroot/lams_tool_eadventure/conf/language/lams/ApplicationResources_es_ES.properties,v diff -u -r1.1.2.3 -r1.1.2.4 --- lams_tool_eadventure/conf/language/lams/ApplicationResources_es_ES.properties 2 Dec 2010 05:36:51 -0000 1.1.2.3 +++ lams_tool_eadventure/conf/language/lams/ApplicationResources_es_ES.properties 7 Dec 2010 02:56:56 -0000 1.1.2.4 @@ -2,7 +2,7 @@ #language code: es #locale code: ES - # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Wed Dec 01 23:35:25 CST 2010 + # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Mon Dec 06 20:55:29 CST 2010 #=================== labels for eadventure =================# @@ -208,6 +208,15 @@ label.condition.helper.integer.ne =no es igual a label.condition.helper.values =Asignaci\u00f3n de valores a las variables para comprobar el condici\u00f3n label.authoring.heading.conditions =Condiciones +output.desc.game-completed =Juego Completo +output.desc.game-completed.true =Si +output.desc.game-completed.false =No +output.desc.total-time =Tiempo total +output.desc.real-time =Tiempo real +output.desc.tool.condition =Condici\u00f3n creada +label.condition.helper.check.condition =Compruebe condici\u00f3n +label.authoring.basic.add.game =A\u00f1adir juego +label.authoring.basic.edit.game =Modificar juego -#======= End labels: Exported 202 labels for es ES ===== +#======= End labels: Exported 211 labels for es ES ===== Index: lams_tool_eadventure/conf/language/lams/ApplicationResources_es_MX.properties =================================================================== RCS file: /usr/local/cvsroot/lams_tool_eadventure/conf/language/lams/ApplicationResources_es_MX.properties,v diff -u -r1.1.2.1 -r1.1.2.2 --- lams_tool_eadventure/conf/language/lams/ApplicationResources_es_MX.properties 29 Nov 2010 03:12:29 -0000 1.1.2.1 +++ lams_tool_eadventure/conf/language/lams/ApplicationResources_es_MX.properties 7 Dec 2010 02:56:56 -0000 1.1.2.2 @@ -2,7 +2,7 @@ #language code: es #locale code: MX - # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Sun Nov 28 21:11:24 CST 2010 + # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Mon Dec 06 20:55:32 CST 2010 #=================== labels for eadventure =================# @@ -154,6 +154,69 @@ output.desc.learner.user.defined =Definido por el usuario: heading.totalLearnersInGroup =N\u00famero total de estudiantes en el grupo: heading.totalFinishedLearnersInGroup =N\u00famero de estudiantes que han finalizado: +error.condition.contains.wrong.symbol =El nombre de la condici\u00f3n contiene s\u00edmbolos no v\u00e1lidos. +error.condition.expression.name.blank =Tienes que seleccionar una variable o rellenar con un valor la segunda op. +error.condition.name.blank =El nombre de la condici\u00f3n no puede quedar vac\u00edo. +error.condition.name.duplicated =El nombre ya existe. +error.condition.no.expressions =Tiene que haber por lo menos una expresi\u00f3n en la condici\u00f3n. +error.condition.not.ead.added =Tienes que elegir un juego eAdventure antes de crear las condiciones. +error.condition.value.introduce.not.alpha =El valor de la cadena introducida en la expresi\u00f3n no es alfanum\u00e9rico. +error.condition.var.not.eq.type =Las variables seleccionadas no son del mismo tipo. +error.condition.var.same.name.vars =Usted puede elegir la misma variable en ambos lados de la expresi\u00f3n. +error.eadventure.not.ead.added =Usted tiene que seleccionar un juego eAdventure v\u00e1lido (exportadas espec\u00edficamente para LAMS). +error.expression.not.selected.first.var =No hay una primera variable seleccionada. +error.expression.not.selected.operator =No hay un operador seleccionado. +error.expression.not.selected.second.var =Usted eligi\u00f3 introducir una variable y no hay una variable seleccionada. +label.authoring.conditions.add.condition =Agregar condici\u00f3n +label.authoring.conditions.add.expression =A\u00f1adir nueva expresi\u00f3n +label.authoring.conditions.can.not.add =No se pueden a\u00f1adir las condiciones hasta que cargue un juego eAdventure +label.authoring.conditions.change.expression.advance.edition =Cambiar a edici\u00f3n avanzada de expresi\u00f3n +label.authoring.conditions.change.expression.simple.edition =Cambiar a edici\u00f3n simple de expresi\u00f3n +label.authoring.conditions.change.introduce.value =Agregar valor +label.authoring.conditions.change.introduce.var =Seleccione una variable +label.authoring.conditions.condition.name =Nombre de Condici\u00f3n +label.authoring.conditions.condition.nextOp =Siguiente Operador +label.authoring.conditions.condition.number =N\u00famero +label.authoring.conditions.condition.operator =Operador +label.authoring.conditions.condition.var1 =Primera variable +label.authoring.conditions.condition.var2 =Segunda variable o valor +label.authoring.conditions.empty.condition.list =No hay condiciones +label.authoring.conditions.empty.expression.list =No hay expresiones +label.authoring.conditions.expression.list.title =Las expresiones para la condici\u00f3n seleccionada +label.authoring.conditions.introduce.value =Introducir un valor +label.authoring.conditions.list.title =Condiciones +label.authoring.conditions.select.boolean.value.and =y +label.authoring.conditions.select.boolean.value.false =falso +label.authoring.conditions.select.boolean.value.or =o +label.authoring.conditions.select.boolean.value.true =verdadero +label.authoring.conditions.select.operator =-- +label.authoring.conditions.select.var =-- VARIABLE -- +label.condition.branching =Adaptar condiciones a las trayectorias de adaptaci\u00f3n del juego +label.condition.branching.adaptation =Trayectorias de Adaptaci\u00f3n +label.condition.branching.condition =Condiciones +label.condition.branching.mappings =Mapeos +label.condition.branching.path =Trayectoria de Juego +label.condition.helper.expression =si {0} es {1} {2} +label.condition.helper.expression.and =y +label.condition.helper.expression.or =o +label.condition.helper.init =La condici\u00f3n seleccionada ser\u00e1 satisfecha +label.condition.helper.integer.equals =igual a +label.condition.helper.integer.gt =mayor que +label.condition.helper.integer.gte =mayor que o igual a +label.condition.helper.integer.lt =menor que +label.condition.helper.integer.lte =menor que o igual a +label.condition.helper.integer.ne =diferente de +label.condition.helper.values =Asignando valores a las variables para comprobar la condici\u00f3n +label.authoring.heading.conditions =Condiciones +output.desc.game-completed =Juego Completado +output.desc.game-completed.true =Verdadero +output.desc.game-completed.false =Falso +output.desc.total-time =Tiempo total +output.desc.real-time =Tiempo real +output.desc.tool.condition =Condici\u00f3n creada +label.condition.helper.check.condition =Verificar la condici\u00f3n +label.authoring.basic.add.game =A\u00f1adir juego +label.authoring.basic.edit.game =Cambiar juego -#======= End labels: Exported 148 labels for es MX ===== +#======= End labels: Exported 211 labels for es MX ===== Index: lams_tool_eadventure/conf/language/lams/ApplicationResources_no_NO.properties =================================================================== RCS file: /usr/local/cvsroot/lams_tool_eadventure/conf/language/lams/ApplicationResources_no_NO.properties,v diff -u -r1.1.2.1 -r1.1.2.2 --- lams_tool_eadventure/conf/language/lams/ApplicationResources_no_NO.properties 30 Nov 2010 21:07:19 -0000 1.1.2.1 +++ lams_tool_eadventure/conf/language/lams/ApplicationResources_no_NO.properties 7 Dec 2010 02:56:56 -0000 1.1.2.2 @@ -2,7 +2,7 @@ #language code: no #locale code: NO - # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Tue Nov 30 15:04:06 CST 2010 + # CVS ID: $Id$ Exported from the LAMS Community by Ernie Ghiglione on Mon Dec 06 20:55:24 CST 2010 #=================== labels for eadventure =================# @@ -154,6 +154,69 @@ output.desc.learner.user.defined =bruker definert: heading.totalLearnersInGroup =Antall studenter i gruppen: heading.totalFinishedLearnersInGroup =Antall ferdige studenter: +error.condition.contains.wrong.symbol =Betingelsens navn inneholder ugyldige symboler +error.condition.expression.name.blank =Du m\u00e5 velge en variabel eller fylle en verdi i den andre opsjonen. +error.condition.name.blank =Betingelsens navn kan ikke v\u00e6re tomt. +error.condition.name.duplicated =Navnet eksisterer allerede +error.condition.no.expressions =Det m\u00e5 minst v\u00e6re ett uttrykk i betingelsen. +error.condition.not.ead.added =Du m\u00e5 velge eAdventure spill f\u00f8r du spesifiserer betingelsene. +error.condition.value.introduce.not.alpha =Verdien av strengen i uttrykket er ikke alfanumerisk. +error.condition.var.not.eq.type =De valgte variable er ikke av samme type +error.condition.var.same.name.vars =Du kan velde de samme variable p\u00e5 hver side av uttrykket. +error.eadventure.not.ead.added =Du m\u00e5 velge et gyldig eAdventure spill (som er eksportert spesielt for LAMS). +error.expression.not.selected.first.var =Den f\u00f8rste variable er ikke definert. +error.expression.not.selected.operator =Det er ikke valgt en operand. +error.expression.not.selected.second.var =Du har valgt \u00e5 introdusere en variable, men du har ikke valgt noen. +label.authoring.conditions.add.condition =Legg til betingelse +label.authoring.conditions.add.expression =Legg til en ny betingelse +label.authoring.conditions.can.not.add =En betingelse kan ikke bli lagt til f\u00f8r du har lastet opp eAdventure spillet +label.authoring.conditions.change.expression.advance.edition =Bytt til avansert redigering av uttrykk +label.authoring.conditions.change.expression.simple.edition =Bytt til enkel redigering av uttrykk +label.authoring.conditions.change.introduce.value =Legg til en verdi +label.authoring.conditions.change.introduce.var =Velg variabel +label.authoring.conditions.condition.name =Betingelsens navn +label.authoring.conditions.condition.nextOp =Neste operand +label.authoring.conditions.condition.number =Tall +label.authoring.conditions.condition.operator =Operand +label.authoring.conditions.condition.var1 =F\u00f8rste variable +label.authoring.conditions.condition.var2 =Variable nummer to eller verdi +label.authoring.conditions.empty.condition.list =Det er ingen betingelser +label.authoring.conditions.empty.expression.list =Det ver ingen uttrykk +label.authoring.conditions.expression.list.title =Uttrykk for den valgte betingelsen +label.authoring.conditions.introduce.value =Inkluder en verdi +label.authoring.conditions.list.title =Betingelse +label.authoring.conditions.select.boolean.value.and =og +label.authoring.conditions.select.boolean.value.false =galt +label.authoring.conditions.select.boolean.value.or =eller +label.authoring.conditions.select.boolean.value.true =riktig +label.authoring.conditions.select.operator =-- +label.authoring.conditions.select.var =-- variabel-- +label.condition.branching =Tilordn betingelsene til spillets tilpasnings profil +label.condition.branching.adaptation =Tilpasning profil +label.condition.branching.condition =Betingelse +label.condition.branching.mappings =Tilordninger +label.condition.branching.path =Spill profil +label.condition.helper.expression =hvis {0} er {1}{2} +label.condition.helper.expression.and =og +label.condition.helper.expression.or =eller +label.condition.helper.init =Den valgte betingelsen vil bli oppfyllt +label.condition.helper.integer.equals =lik +label.condition.helper.integer.gt =st\u00f8rre enn +label.condition.helper.integer.gte =st\u00f8rre eller lik enn +label.condition.helper.integer.lt =mindre enn +label.condition.helper.integer.lte =mindre eller lik enn +label.condition.helper.integer.ne =ikke lik til +label.condition.helper.values =Tilordn verdier til de variable for \u00e5 kontrollere betingelsen +label.authoring.heading.conditions =Betingelse +output.desc.game-completed =Spillet er ferdig +output.desc.game-completed.true =Riktig +output.desc.game-completed.false =Feil +output.desc.total-time =Samlet tid +output.desc.real-time =Virkelig tid +output.desc.tool.condition =Lag betingelse +label.condition.helper.check.condition =Kontroller betingelsen +label.authoring.basic.add.game =Legg til spill +label.authoring.basic.edit.game =Endre spill -#======= End labels: Exported 148 labels for no NO ===== +#======= End labels: Exported 211 labels for no NO =====